![]() Keys are a clear example of this, but the player also accumulates an inventory of three items, bound to numerical hotkeys and used for tasks throughout the game. Some items that you can look at are actually significant to your quest, whether for plot reasons or because your character needs to use them to surmount an obstacle. ![]() On an immersion level, however, it can be frustrating to pick up a seemingly significant document, like the last will and testament of a significant character, only to be totally unable to parse what it says. On a gameplay level this is a minor sin, as it can be safely assumed that if the game is making information that hard to access it's because the information isn't actually significant. ![]() This can sometimes be a frustration when you pick up a letter, for instance, you'll be unable to read it you can't zoom in to see the text closely, and no easy-access text box is provided. This function is rarely useful the items you can look at are far from ugly, or poorly rendered, but they're usually pretty bereft of meaningful details. In addition to walking, the player can click on items encountered throughout the hotel to observe them closely. Related: Kentucky Route Zero Review: A Landmark in Video Game Storytelling The game's deeper story unravels as the character spends more time in the hotel, and leads the player to unravel the mystery surrounding the event for which the game is named. ![]() It's set in an old, abandoned hotel that the player character has deep family connections to, and the gameplay revolves around wandering around the hotel and interacting minimally with the objects and amenities you find inside. The Suicide of Rachel Foster doesn't depart from the genre in any significant way. ![]()
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